{"id":102903,"date":"2024-10-08T02:12:06","date_gmt":"2024-10-08T02:12:06","guid":{"rendered":"https:\/\/kamucalisani.net\/?p=102903"},"modified":"2024-10-08T02:12:06","modified_gmt":"2024-10-08T02:12:06","slug":"microsoft-unreal-engine-5-ile-birden-fazla-yeni-halo-oyunu-uzerinde-calisiyor","status":"publish","type":"post","link":"https:\/\/kamucalisani.net\/index.php\/2024\/10\/08\/microsoft-unreal-engine-5-ile-birden-fazla-yeni-halo-oyunu-uzerinde-calisiyor\/","title":{"rendered":"Microsoft, Unreal Engine 5 ile birden fazla yeni Halo oyunu \u00fczerinde \u00e7al\u0131\u015f\u0131yor"},"content":{"rendered":"<p><figure> <span> <img decoding=\"async\" src=\"https:\/\/kamucalisani.net\/wp-content\/uploads\/2024\/10\/microsoft-unreal-engine-5-ile-birden-fazla-yeni-halo-oyunu-uzerinde-calisiyor-0-BtxdgVlD.jpg\"\/> <\/span> <strong>Microsof<\/strong>t&#8217;un amiral gemisi Xbox oyunu Halo, \u00f6nemli bir de\u011fi\u015fim s\u00fcrecine girdi. \u015eirketin 2012&#8217;den bu yana Halo serisinin yap\u0131mc\u0131s\u0131 olan <strong>343 Industries<\/strong>, art\u0131k &#8220;<strong>Halo Studios<\/strong>&#8221; ad\u0131yla yoluna devam edecek. Ancak bu de\u011fi\u015fiklik sadece bir isim de\u011fi\u015fikli\u011fi de\u011fil; Halo&#8217;nun gelece\u011fini \u015fekillendirecek \u00f6nemli bir d\u00f6n\u00fc\u015f\u00fcm. Aktar\u0131lanlara g\u00f6re st\u00fcdyo halihaz\u0131rda birden fazla Halo oyunu \u00fczerinde \u00e7al\u0131\u015f\u0131yor. <\/figure>\n<p><b>Halo i\u00e7in\u00a0Unreal Engine 5&#8217;e ge\u00e7ildi<\/b><\/p>\n<p>Halo Studios, kendi b\u00fcnyesinde geli\u015ftirdi\u011fi <strong>Slipspace <\/strong>oyun motorunu terk ederek, Epic Games&#8217;in g\u00fc\u00e7l\u00fc oyun motoru <strong>Unreal Engine 5&#8217;e ge\u00e7i\u015f<\/strong> yap\u0131yor. Bu karar, st\u00fcdyonun daha h\u0131zl\u0131, daha verimli ve daha yenilik\u00e7i oyunlar \u00fcretmesine olanak tan\u0131yacak. Halo Studios&#8217;un Sanat Direkt\u00f6r\u00fc Chris Matthews, bu de\u011fi\u015fikli\u011fin nedenine dair a\u00e7\u0131klamalarda bulundu. Slipspace motorunun Halo Infinite i\u00e7in geli\u015ftirildi\u011fini, ancak temelinde 2001 y\u0131l\u0131nda Bungie taraf\u0131ndan geli\u015ftirilen Blam motorunun izlerini ta\u015f\u0131d\u0131\u011f\u0131n\u0131 belirtti. Matthews, <em>\u201cSlipspace\u2019in baz\u0131 bile\u015fenleri neredeyse 25 y\u0131ll\u0131k. Her ne kadar 343 s\u00fcrekli geli\u015ftiriyor olsa da, Epic&#8217;in bir s\u00fcredir geli\u015ftirmekte oldu\u011fu Unreal&#8217;\u0131n Slipspace&#8217;te kullanamad\u0131\u011f\u0131m\u0131z y\u00f6nleri var. Bunlar\u0131 Slipspace kopyalamaya \u00e7al\u0131\u015fmak \u00e7ok fazla zaman ve kaynak gerektirirdi\u201d<\/em> ifadelerini kulland\u0131.<\/p>\n<figure> <span> <img decoding=\"async\" src=\"https:\/\/kamucalisani.net\/wp-content\/uploads\/2024\/10\/microsoft-unreal-engine-5-ile-birden-fazla-yeni-halo-oyunu-uzerinde-calisiyor-1-pApU7tbA.jpg\"\/> <\/span> St\u00fcdyonun Unreal Engine 5 ile ger\u00e7ekle\u015ftirdi\u011fi ilk proje olan <strong>Project Foundry<\/strong>, yeni bir Halo oyunu veya bir teknoloji demosu de\u011fil; ancak bir oyun kadar detayl\u0131 ve \u00f6zenli bir \u00e7al\u0131\u015fma. Ekip, bu projeyle Halo ortamlar\u0131n\u0131n hissini taklit edip edemeyeceklerini g\u00f6rmeyi ama\u00e7l\u0131yor. Proje, \u00fc\u00e7 farkl\u0131 ortamda ge\u00e7en deneysel bir \u00e7al\u0131\u015fma olarak tan\u0131mlan\u0131yor. \u0130lk ortam, a\u011fa\u00e7larla dolu klasik bir Halo mek\u00e2n\u0131nda Master Chief\u2019in iki Covenant Elite ile sava\u015ft\u0131\u011f\u0131 bir sahneyi i\u00e7eriyor. \u0130kinci ortam, k\u0131\u015f temal\u0131 bir b\u00f6lge sunarken, son ortam ise Flood uzayl\u0131lar\u0131 taraf\u0131ndan harap edilmi\u015f bir yer olan Blightlands\u2019\u0131 g\u00f6zler \u00f6n\u00fcne seriyor. <\/figure>\n<p>Her ne kadar Halo Studios&#8217;un <strong>bir sonraki oyununun \u00e7\u0131k\u0131\u015f\u0131na daha uzun bir zaman<\/strong> olsa da, st\u00fcdyo \u015fu an <strong>birden fazla Halo oyunu \u00fczerinde \u00e7al\u0131\u015f\u0131yor<\/strong>. St\u00fcdyonun ba\u015f\u0131ndaki isim Pierre Hintze, Unreal Engine 5\u2019e ge\u00e7i\u015fin, yeni deneyimler yaratmada daha y\u00fcksek kalitede ve \u00e7oklu projelere odaklanmalar\u0131na imk\u00e2n tan\u0131d\u0131\u011f\u0131n\u0131 belirtti.<\/p>\n\n<p>Kaynak\u00a0 :\u00a0<span style=\"background-color: rgb(255, 249, 236); color: rgb(55, 58, 60); font-size: 14px;\">https:\/\/www.donanimhaber.com\/unreal-engine-5-ile-birden-fazla-halo-oyunu-uzerinde-calisiliyor&#8211;182803<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft&#8217;un amiral gemisi Xbox oyunu Halo, \u00f6nemli bir de\u011fi\u015fim s\u00fcrecine girdi. \u015eirketin 2012&#8217;den bu yana Halo serisinin yap\u0131mc\u0131s\u0131 olan 343 Industries, art\u0131k &#8220;Halo Studios&#8221; ad\u0131yla yoluna devam edecek. Ancak bu de\u011fi\u015fiklik sadece bir isim &#8230;<\/p>\n","protected":false},"author":1,"featured_media":102904,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[6724,3497,760,6725,6550],"class_list":["post-102903","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-teknoloji","tag-halo","tag-ortam","tag-proje","tag-studyo","tag-unreal"],"_links":{"self":[{"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/posts\/102903","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/comments?post=102903"}],"version-history":[{"count":1,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/posts\/102903\/revisions"}],"predecessor-version":[{"id":102907,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/posts\/102903\/revisions\/102907"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/media\/102904"}],"wp:attachment":[{"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/media?parent=102903"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/categories?post=102903"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kamucalisani.net\/index.php\/wp-json\/wp\/v2\/tags?post=102903"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}